A Proposed Model of Gamification-Based Curriculum in Developing Thinking Skills

Document Type : Original Article

Author

Kingdom of Saudi Arabia - Tabouk university

Abstract

The current study aimed to provide a model of gamification-based curriculum making use of the systematic approach, the constrcutive theory, the cognitive theory, the multiple intelligences and individualized learning. The model is based on some bases including freedom of learning, failure, effort and self-learning, mastery learning and self and continuous evaluation. The research delineated the concept of gamification and expained the theory of gamification in learning, the main categories of games which vary from one content to another, which enable the teacher to choose what suits the learning situation. The most important rules of gamification were also developed by the research and the research also reviewed the date of gamification. Finally, the researcher developed a proposed model of gamiifcation rules containing the general aims, principles, elements, steps, instruments and methods of evaluation.

Keywords


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