The effect of Gamification through blackboard to develop problem-solving skills in mathematics among talanted female students in the first grade of secondary

Document Type : Original Article

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Abstract:
The current research aims to development the mathematical problem-solving by using gamification through the blackboard to develop of high school first-grade female students. The researcher follows the experimental method and design that depends on two groups: experimental and control, in addition to designing the research tool- testing the problem-solving skills in the mathematics. After ensuring the tool validity and reliability, applied on the study sample that composes of (36) gifted students distributed into two groups: an experimental group (16) students that that taught using the learning gasification and a control group (20) students taught using the traditional method. The research results conclude statistical significant differences between the averages of both groups: the experimental which uses the learning ramification through the blackboard and the control one that teach using the traditional method in the post scale of the skills used in the mathematical problem-solving toward the experimental group. It is proven the vital role of learning ramification through the blackboard to develop the mathematical problem-solving skills.

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