"A program of activities based on semantic fields theory using gamification; its effectiveness in developing vocabulary, and analytical thinking skills for fourth grade primary students."

Document Type : Original Article

Author

curriculum department,faculty of education, Alexandria university

Abstract

This research presents to reveal the effectiveness of the program of activities based on field theory using gamification in the development of vocabulary, and analytical thinking skills; Among fourth grade students; Where the researcher prepared a book for the student, and a guide for the teacher. The student book included a number of topics, It was carried out over a period of  four weeks, with  four essions per week, on a sample of 32 students. To measure the effectiveness of the program, the researcher prepared a vocabulary test and a test of analytical thinking. The results of the research revealed after the two applications: the tribal and the dimensional of the tools on the students, the sample of the study, for the presence of statistically significant differences at the level of 0.01 between the two mean scores: the tribal and the dimensional; In favor of post-application in my test: vocabulary, and analytical thinking skills; This indicates the effect of the -independent variable- program of activities based on semantic fields theory using gamification in the level of growth of the -dependent variables- vocabulary, and analytical thinking skills.

Keywords

Main Subjects


 
 
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